Digital Art Techniques and Vector Workflows
Master essential digital art coloring tips to improve your vector artwork, focusing on limited color palettes, grayscale blocking, and integrated toolsets for optimal color selection.
Color is a powerful tool to help you tell a story, convey a mood and draw the viewer's attention. At the same time, coloring is the most tricky part in creating digital illustrations. Here are 10 general art tips and specific Inkscape functions to improve your coloring workflow.
1. Use shades of gray as a color palette. Many artists use grayscale in order to add good volume without distracting on choosing colors. Color is added later. It also helps to achieve a good color contrast between objects.2. The more different colors you choose, the more difficult it is to focus on the image. Very often, colors are used to highlight objects that represent an area of interest on the image. If the image is overflowed with different saturated colors, a viewer will have to make an effort to make out your image properly.
3. It's important how colors are combined with each other, rather than their number. Make sure that your colors create a good combination. If not - select from adjacent colors (using color wheel) or play with their saturation and brightness (HSL color model). In Inkscape, you can deal with it using Fill and Stroke dialogue (Shift+Ctrl+F)4. Use color palettes. Before coloring I often visit www.colourlovers.com in search of inspiration. But this is just your starting point. It's a rare case when all the colors from the palette will be useful to you or will be suitable for combinations the way you like. In most cases, all colors from one palette do not work well together.5. There are cold and warm colors. It’s a good practice to combine both types of color. The coldest color is deep blue, the warmest is yellow. The more yellow shade of color you have, the warmer your color will be and vice versa.6. Represent distance through color. The closer object has more saturated colors. The further one is bright/light and dim. Good example is a saturated background and saturated character of a platformer-game. It'll be very difficult to distinguish the character from such background, particularly in action. And another issue, if we have saturated background and dim character, then our area of interest will be background, not the character.




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